Torment tides of numenera weapons5/6/2023 ![]() From there, you can modify your stats to provide additional boosts in several categories. For example, Nano classes are terrible with heavy weapons while Glaives are best suited for them. The classes not only determine your starting stats but abilities and weaknesses. You can choose between the Glaive, Jack, or Nano classes, which respectively translate into Fighter, Rogue, and Wizard. The answers give you a base character but aren't necessarily your final choices, since you can tweak your character's stats before starting the game. Like Tyranny, this begins with some of the choices you make while freefalling and during your recovery process. The drawback is that there's no way to explore all of that lore outside of those conversations, so there's a good chance of getting lost without taking the time to get more familiar with the Ninth World.Īs in many Western RPGs, you start the game by creating your character. That doesn't count the tremendous amount of backstory you get from talking to all of the named people you meet. It won't take long before you board alien vessels and visit a city that exists within a living being. ![]() You encounter aliens and beings from other dimensions as well as humans who are slowly changing due to their environment. There aren't any kingdoms, per se, but knights and cults exist alongside sentient robots and barely functioning terminals. Your initial impression is that of a medieval world with loads of machinery. One of the things that will sell you immediately on Tides is the world. You must find out more so you can stop the monster. You survive the crash and wake up knowing only two things: You have no idea who you are, and a monster known as the Sorrow is hunting down Castoffs and the Changing God. ![]() You play the Last Castoff, the latest body to be discarded, only to be awoken while freefalling toward the Earth. He casts aside the old one for a much stronger vessel, while the old one somehow gains a soul of its own. Amidst this, there is a being known as the Changing God, a man who has perfected the art of transferring his soul from one body to another. The setting is much different from other RPGs, since it is set a billion years into the future, where people and beings from other worlds live in a place where old technology is somewhat magical, since so few people understand it, let alone can repair it. The game is set in the world of Monte Cook's Numenera, and you're introduced to the Ninth World. After a successful Kickstarter campaign and some delays, Torment: Tides of Numenera stands as a spiritual successor to that game, and this time, it's appearing on consoles and PC. It has been over 15 years since that game came out, and while other games borrowed mechanics from it, there hasn't been a proper sequel. It also helps that almost everything in the game bucks genre conventions, from your companions to the game mechanics, including a de-emphasis on combat over everything else. Initially, it sold poorly, but high critical acclaim and subsequent discovery of the title over the years have helped it achieve cult status. On hit confers Cut Through Dimensions on target (-5 Resistance), On critical hits wielder also gains Phased (Converts all damage to Transdimensional and grants +30% Evasion, +3 Resistance except Transdimensional damage dealth to this character is +100%) Active 2 Rounds.Ask someone who's been steeped in the PC RPG space to come up with a list of greats from the genre, and there's a good chance that Planescape: Torment will be there. On critical hits, wielder gains Phased (Converts all damage to Transdimensional and grants +30% Evasion, +3 Resistance except Transdimensional and character is +100%) Active 1 Round On critical hits, confer Controlled (Forced to fight on the caster's side). Light Weapon Bonus: 15% on weapon attacks On hit, confer Sonic Disruption (-1 Armor), Active 1 Round. ![]() Light Weapon Bonus: +15% on weapon attacks ![]()
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